«They are those who seek the light was lost long time ago.»
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This idea had been flying over my head for a while, so I decided to get it done into the character I had to developed for the master’s degree I started in 2021. The goal was to create a character that could be used in a video game production, fitting the triple A pipeline demands.
Sculpt was done in Zbrush, clothing in Marvelous Designer, retopology and UVs in Maya, texturing in Painter and the final renders comes from Marmoset Toolbag.
Programas utilizados:
Zbrush | Maya | Blender | Marmoset Toolbag | Substance Painter