«They are those who seek the light was lost long time ago.»
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![](https://martinezdavid.com/wp-content/uploads/2022/03/PICKER_thumbnail-1-1024x1024.jpg)
This idea had been flying over my head for a while, so I decided to get it done into the character I had to developed for the master’s degree I started in 2021. The goal was to create a character that could be used in a video game production, fitting the triple A pipeline demands.
Sculpt was done in Zbrush, clothing in Marvelous Designer, retopology and UVs in Maya, texturing in Painter and the final renders comes from Marmoset Toolbag.
Software used:
Zbrush | Maya | Blender | Marmoset Toolbag | Substance Painter
![](https://martinezdavid.com/wp-content/uploads/2022/03/PICKER_render-1024x640.jpg)
![](https://martinezdavid.com/wp-content/uploads/2022/03/PICKER_wireframe-1024x640.jpg)
Bakeing details
![](https://martinezdavid.com/wp-content/uploads/2022/03/LEFT03-1024x1024.png)
![](https://martinezdavid.com/wp-content/uploads/2022/03/LEFT04-1024x1024.png)
Highpoly
![](https://martinezdavid.com/wp-content/uploads/2021/12/PICKER_WIP-render02-1024x576.png)
Texture Sets Break down
![](https://martinezdavid.com/wp-content/uploads/2022/03/PICKER_TextureSets-1024x640.jpg)
Original Concept
![](https://martinezdavid.com/wp-content/uploads/2022/03/PICKER_conceptArtstation-1024x640.jpg)